Learning in Computer Applications
Friday, January 16, 2015
Blog Post Final Reflection
Halfway through my first game I changed it because I made it way too complicated. I picked the layout of my game just because I figured that no one else would have a theme like the one I chose. At first I was having trouble with the scoring, and making it way too complex, but then I played around with some of the stuff, and realized that you only needed to have "When the sprite is clicked..." "change score by _." For testing it, I ran through it like it was a real game, and every time I saw a problem I would make a mental note of it in my head, and go back to it afterwards. My project worked out a lot better than I intended it to. I'm most proud of the first level in my game because it was the beginning of it, and I had some troubles but I worked through them. I'm not disappointed by anything in my game. I feel like I did a pretty good job for making a game with only my knowledge.
Wednesday, January 14, 2015
Before Game Blog Post
The purpose of my game will be to navigate your way through a maze filled with walls, and other obstacles. For my sprites, and backgrounds, I think that I'm going to use a forest theme. For example, for the main character could be a fox or a squirrel, and the obstacles can include rocks, or tree stumps. Every time you complete a maze you will earn a certain amount of points. If you, hit an obstacle then you're points will be deducted by a certain number of points. To win you go from the beginning to the end, and when you win: a noise and a saying will pop up. I'm think that there will be 2-4 levels. With each level it'll get harder as it goes, meaning: more obstacles, harder mazes to travel through, and more.
Tuesday, January 13, 2015
Friday, January 9, 2015
Scenes Reflection
The stage and the sprites can both be changed, and edited. To initialize sprites in a scene you just have add sprites. You could use a scenge change in movies.
Thursday, January 8, 2015
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